---
title: "Bulkhead Studio Closes Office for All of December: Wardogs Developers Go on Vacation Ahead of GTA 6 Release"
description: "Bulkhead Studio is closing its office for all of December following the early access launch of Wardogs. CEO Joe Brammer attributes the pause to the release of GTA 6, which will command players' attention, and advises fans to relax in Rockstar's new project until January."
date: 2026-11-04T01:15:29.553Z
lang: en
url: https://xab.info/en/posts/bulkhead-wardogs-december-vacation-gta-6
tags: [wardogs, bulkhead, gta-6, game-development, early-access, indie-games]
author: "Alexander Buran"
publisher: "XAB.info"
---

# Bulkhead Studio Closes Office for All of December: Wardogs Developers Go on Vacation Ahead of GTA 6 Release

![Two camouflaged soldiers with weapons taking cover from a modern tank during combat](https://xab.info/media/2026/11/04/bulkhead-wardogs-dekabr-otpusk-gta-6/bulkhead-wardogs-dekabr-otpusk-gta-6-1.webp)

## Key Points

- Bulkhead Studio closes its office for all of December following Wardogs' early access launch
- CEO Joe Brammer ties the date choice to the release of GTA 6, which will absorb audience attention
- The team previously stated its intention to slow down development pace
- Wardogs players are advised to return to the game in January

Bulkhead Studio head Joe Brammer has officially announced that the entire development team behind the shooter Wardogs will be taking an extended vacation for the entire December. The decision was made immediately following the game's successful early access launch, and according to the CEO, the studio staff "gave it their all," performing tasks outside their usual job descriptions for the sake of the project's overall success. Now, the team intends to completely disconnect from work processes, leaving players to deal with bugs and shortcomings of the early version on their own.

### December Without Code: Complete Disconnection from Development

Such a bold move for an indie studio that has just released a product in early access is explained simply by Brammer: the team has earned a rest. While most publishers continue to maintain player engagement during the winter holidays through generous giveaways, seasonal events, and marketing campaigns, Bulkhead chooses a different strategy — an honest acknowledgment that developers need time to recover. The studio makes no secret that the office will be closed in December and promises no "quiet" patches or updates during this period.

### GTA 6 as the Ideal Excuse for Silence

The key factor that determined the choice of December for complete disconnection was, in Brammer's ironic remark, the release of GTA 6. The Bulkhead CEO jokingly notes that Rockstar Games' new creation will capture the entire gaming audience's attention, allowing the team to rest peacefully without a barrage of complaints on forums and social media. Brammer directly invites Wardogs fans to spend December in Rockstar's new project, and return to Wardogs battles in January with updated content and fixed bugs. The mention of the "Leonida invasion" in the studio head's statement emphasizes that the team is well aware of the scale of competition for player attention during this period and is not trying to fight it head-on.

### "Slowing Down" Is Not Surrendering

It is worth noting that the decision for the December pause is not an improvisation. Previously, the Bulkhead team had already stated its intention to "slow down" in Wardogs development, pointing to a conscious work-pace management strategy. For a small studio simultaneously running early access, gathering feedback, and preparing content updates, the risk of team burnout is one of the primary threats to the project's long-term viability. A month-long vacation is essentially an investment in the quality of future updates and the preservation of developer motivation.

### Patience for Players Until January

For the Wardogs community, December will be a period of forced waiting. The studio promises no support hotline or rapid critical bug fixes over the course of the month. Those who purchased the game in early access will be forced to either switch to other projects — primarily GTA 6 — or simply wait until January when the team returns to active work. Brammer does not apologize for this approach, but positions it as a sign of respect for his own people and honesty with the audience: a month of silence is better than a year of burned-out developers and a stagnating product.

## Fact-Check & Sources

- [Разработчикам Wardogs, похоже, вообще плевать на игроков: студия Bulkhead закрывает офис на весь декабрь, чтобы поиграть в GTA 6](https://www.goha.ru/razrabotchikam-wardogs-pohozhe-voobshhe-plevat-na-igrokov-studiya-bulkhead-zakryvaet-ofis-na-ves-dekabr-chtoby-poigrat-v-gta-6-ln7VYg) - Primary source: Bulkhead CEO Joe Brammer's statement regarding the team's December vacation after launching Wardogs in early access. The mention of GTA 6 and Leonida is presented as the studio head's quote/irony.

## FAQ

### When will Bulkhead Studio return to Wardogs development?

According to CEO Joe Brammer, the team plans to return to work in January after the December vacation.

### Will there be support for Wardogs in December?

No. The studio is completely closing the office for December and promises no patches or prompt bug fixes during this period. Players are expected to handle early access issues on their own.

### Why December specifically?

Brammer explains the date choice by the release of GTA 6, which he says will consume all gaming audience attention and allow developers to rest without a stream of forum complaints.