---
title: "Female psychologist in shock that hardcore gamers are held in high esteem among peers"
description: "Dr. Isabel Brandhorst from the Tübingen clinic sounds the alarm as teenagers take pride in multi-hour gaming addictions, turning reclusiveness into a trend."
date: 2026-09-27T09:59:55.000Z
lang: en
url: https://xab.info/en/posts/female-psychologist-in-shock-that-hardcore-gamers-are-held-in-high-esteem-among-peers
tags: [video-games, gaming-addiction, psychology, teenagers, health]
publisher: "XAB.info"
---

# Female psychologist in shock that hardcore gamers are held in high esteem among peers

![Teenager playing video games in front of a monitor](https://xab.info/media/2026/09/27/psihologinya-v-shoke-ot-togo-chto-gejmery-zadroty-v-pochete-sredi-sverstnikov/psihologinya-v-shoke-ot-togo-chto-gejmery-zadroty-v-pochete-sredi-sverstnikov-1.webp)

## 🎯 Key Points

- Gaming disorder is officially recognized by the WHO if three key symptoms persist for a year.
- Teenagers have begun to take pride in spending hours in front of monitors and their recluse status.
- The entertainment industry uses microtransactions to strengthen emotional attachment.

Modern interactive entertainment has firmly entered the daily lives of millions of people, yet sometimes this hobby turns into a serious problem. Dr. Isabel Brandhorst, heading a specialized research group at the Tübingen clinic, explained in detail the features of digital addictions. According to the specialist, playing video games in itself poses no danger as long as it harmoniously fits into the routine and does not crowd out sleep, studies, or live communication with friends.

### Criteria of Digital Addiction

However, the situation changes dramatically when a person loses the ability to control the time spent in front of the monitor. The World Health Organization has introduced an official diagnosis of gaming disorder, which is confirmed if three key symptoms are present over the course of a year. These include loss of control over the process, displacement of all other life interests, and continuation of sessions despite obvious harm to health or studies.

### Social Status and the Trap of Perception

Many teenagers perceive spending hours in front of a monitor not as an alarming symptom, but as a source of pride and a way to stand out among peers. Schoolchildren readily point out the champions of time spent in virtual worlds, and the titleholders themselves eagerly flaunt their status as incorrigible recluses. This behavioral model represents a treacherous psychological trap that supposedly completely suppresses critical thinking and deprives a person of incentives to change their usual lifestyle.

### Contradictory Data

While clinical specialists sound the alarm regarding the formation of gaming addiction and youth isolation, other studies point to the cognitive benefits of video games. Some experts note that moderate fascination with interactive projects can stimulate brain activity, improve reaction times, and develop strategic planning skills. Nevertheless, the boundary between useful mental training and destructive addiction remains a subject of active discussion in the scientific community.

### Engagement Industry and Solutions

The entertainment industry actively uses sophisticated engagement tools, including microtransactions and random reward systems, which strengthen emotional attachment to the gameplay. Often, an excessive craving for virtual worlds is merely a consequence of deep psychological difficulties, stress, or depression, serving as a way for a person to escape an unpleasant reality. Timely diagnosis and contacting specialized experts make it possible to effectively cope with emerging disorders.

## 🔍 Fact-Check Verification

- [Психологиня в шоке от того, что геймеры-задроты в почете среди сверстников](https://www.goha.ru/psihologinya-v-shoke-ot-togo-chto-gejmery-zadroty-v-pochete-sredi-sverstnikov-dZ1Bo9) - Основной источник интервью с доктором Изабель Брандхорст.
- [Геймеры не теряют время зря: неожиданный эффект компьютерных игр заставляет мозг работать ...](https://www.pravda.ru/health/2326503-video-games-brain-activity/) - Использован для блока противоречивых данных о когнитивной пользе видеоигр.
- [Аудитория — геймеры. Кто играет в видеоигры в России и чем они интересуются?](https://www.sostav.ru/publication/auditoriya-gejmery-kto-igraet-v-videoigry-v-rossii-i-chem-oni-interesuyutsya-81798.html) - Контекст популярности игровой индустрии.

## ❓ FAQ

### Q: What signs indicate a gaming disorder according to the WHO?
**A:** The diagnosis is confirmed by loss of control, displacement of other interests, and continued gaming despite health damage over a year.

### Q: How do teenagers view their video game addiction?
**A:** Many schoolchildren perceive long hours in front of the monitor as a reason for pride and a way to stand out among peers.