---
title: "Gaming Consoles Could Become the Vinyl of Gaming — Cloud Services and AI Will Transform the Market by 2035"
description: "By 2035, the cloud gaming market will reach $38 billion, as cloud services and artificial intelligence push traditional consoles into a niche segment for enthusiasts."
date: 2026-10-15T13:04:44.000Z
lang: en
url: https://xab.info/en/posts/gaming-consoles-could-become-vinyl-by-2035
tags: [cloud-gaming, ai, gaming-consoles, bloomberg, future-tech]
author: "Alexander Buran"
publisher: "XAB.info"
---

# Gaming Consoles Could Become the Vinyl of Gaming — Cloud Services and AI Will Transform the Market by 2035

![Next-generation gaming console and cloud gaming concept](https://xab.info/media/2026/10/15/igrovie-pristavki-mogut-stat-vinilom-k-2035-godu/igrovie-pristavki-mogut-stat-vinilom-k-2035-godu-1.webp)

## Key Points

- The cloud gaming market is projected to reach $38 billion by 2035.
- Cloud services and AI will push traditional consoles into a niche segment for collectors.

By 2035, the global market for cloud gaming services will experience an unprecedented surge, reaching $38 billion, according to a recent long-term forecast by Bloomberg Intelligence analysts. This large-scale momentum will inevitably lead to traditional physical gaming consoles ceasing to be mass-market staples, ceding their leading positions to advanced artificial intelligence and cloud gaming technologies. Experts note that the rapid proliferation of AI solutions and the active development of data centers will dramatically accelerate the adoption of game streaming while simultaneously optimizing the economic indicators of the entire industry.

### The Role of Artificial Intelligence and Data Center Infrastructure

Artificial intelligence plays a dual fundamental role in this technological transformation: on the one hand, it actively helps reduce operating costs for gaming companies, and on the other hand, it helps efficiently build complex infrastructure to service streaming platforms. As modern video games become increasingly complex, the demand for enormous computing power will escalate. However, meeting this demand will prove far more cost-effective and rational through streaming ready-made content directly from data centers rather than manufacturing bulky, expensive hardware consoles of a new generation every few years.

### Key Market Players' Positions and Corporate Strategies

Amidst the upcoming changes, market participants are showing varying degrees of readiness. Nintendo has proven to be the least prepared for the large-scale transition, having historically viewed cloud gaming merely as a secondary element of its strategy. At the same time, Sony has proactively laid solid foundations for this paradigm shift by developing the PlayStation Plus ecosystem and the PlayStation Portal remote play device. An even more advantageous bet has been placed by tech giants Microsoft, Nvidia, and Tencent, whose cloud services, including Xbox Cloud Gaming and GeForce Now, are already demonstrating massive audience engagement and billions of hours of gameplay today.

### The Economics of Cloud Computing and the Inevitable Rebirth of Consoles

Currently, there is an elevated demand for data center services utilized in artificial intelligence, leading to temporary price hikes for computing resources. Nevertheless, analysts predict that by the end of the current decade, infrastructure will expand so massively that a surplus of graphics processing unit capacity will emerge on the market. This will lead to a noticeable drop in computing costs and a further increase in the profitability of cloud streaming operators.

### The Decline of Mass Consoles and the Era of Enthusiasts

Summarizing these large-scale shifts, Bloomberg Intelligence analysts draw a striking historical analogy with the music industry. Traditional gaming consoles are gradually transitioning into a niche segment, becoming the domain of dedicated enthusiasts and collectors — much in the same way vinyl records retain their value for true audiophiles. Consoles will lose their status as the primary gateway to virtual worlds, transforming into merely one of possible, yet economically unfavorable, access points for the average consumer.

## Fact-Check & Sources

- [Игровые приставки могут стать винилом в мире гейминга — облачные сервисы и ИИ изменят рынок к 2035 году window-new](https://3dnews.ru/1149900/igrovie-pristavki-mogut-stat-vinilom-v-mire-geyminga-oblachnie-servisi-i-ii-izmenyat-rinok-k-2035-godu) - Первичный новостной материал и аналитические данные Bloomberg Intelligence полностью подтверждены.

## FAQ

### What is the projected volume of the cloud gaming market by 2035?

According to Bloomberg Intelligence forecasts, the market volume of cloud gaming services will reach $38 billion by 2035.

### Which gaming company was least prepared for the transition to cloud gaming?

Nintendo proved to be the least prepared for the changes, having previously treated cloud gaming as a secondary element.