---
title: "Rockstar Confirms 30 FPS for GTA VI: PS5 Pro to Get Exclusive Ray Tracing, Pre-loading Has Started"
description: "Rockstar Games confirmed that GTA VI will run at 30 FPS on current-gen consoles, with PS5 Pro receiving exclusive ray-traced shadows. Game pre-loading has already begun."
date: 2026-11-10T17:56:26.235Z
lang: en
url: https://xab.info/en/posts/gta-vi-30-fps-ps5-pro-ray-tracing-preloading
tags: [gta-6, rockstar-games, ps5-pro, xbox, video-games, gaming-news]
author: "Alexander Buran"
publisher: "XAB.info"
---

# Rockstar Confirms 30 FPS for GTA VI: PS5 Pro to Get Exclusive Ray Tracing, Pre-loading Has Started

![A man and woman embracing under the neon lights of a nightclub in GTA VI](https://xab.info/media/2026/11/10/gta-vi-30-fps-ps5-pro-ray-tracing-predzagruzka/gta-vi-30-fps-ps5-pro-ray-tracing-predzagruzka-1.webp)

## Key Points

- Rockstar confirmed a 30 FPS target for GTA VI on all current-gen consoles, including the PS5 Pro.
- PS5 Pro will receive exclusive ray-traced shadows and the PSSR upscaler, but no frame rate increase.
- The game size on PS5 and Xbox Series X|S will be up to 212 GB; the release is scheduled for November 19, 2026.
- GTA VI will be available via Xbox Cloud Gaming and remote play, while a PC version is rumored for Q1 2027.

British studio Rockstar Games, part of Take-Two Interactive, has released a new 29-second trailer and technical details for the open-world crime thriller GTA VI. The video marks the start of pre-loading for those who have digitally pre-ordered the game; owners of the "code in a box" physical edition will need to wait for the physical release. The launch on PlayStation 5 and Xbox Series X|S is set for November 19, 2026, just days after the clip's debut, and pre-orders are reportedly reaching record-breaking levels in both the PS Store and Microsoft Store.

### Pre-loading has started days before release

According to Rockstar, GTA VI offers current-gen console owners the "ultimate experience": the game maximizes the hardware capabilities of both platforms while maintaining high detail for the world and its inhabitants. Rockstar North co-studio head Rob Nelson confirmed in an earlier interview with YouTuber Davy Jones GTA 6 that, at this stage of development, the project runs at 30 frames per second, a figure established as the target benchmark in official studio materials.

### Size up to 212 gigabytes

It was previously reported that the size of GTA VI on PS5, Xbox Series X, and S would be up to 212 GB. This means the game will take up about 31% of available space on the base PS5 model, approximately 25% on the modern console revision, and only 11% on the PS5 Pro. These figures underscore the scale of Leonida’s open world and the density of its locations, which Rockstar promises to maintain without sacrificing detail.

### 30 frames per second — official benchmark

A key technical decision is that GTA VI is "aiming" for 30 FPS even on the PS5 Pro: the studio has not announced an increased frame rate for the enhanced model. Improvements for the PS5 Pro relate solely to graphics—featuring increased image quality, support for the PlayStation Spectral Super Resolution (PSSR) upscaler, and exclusive ray-traced shadows available only on this model.

### Exclusive PS5 Pro capabilities and PS5 functions

The base PS5 version supports customizable DualSense haptic feedback (including accessibility settings), enhanced Tempest 3D Audio, and faster loading. Thus, Rockstar distributes hardware advantages across models: PS5 Pro gets the graphical priority, while the standard PS5 focuses on controller responsiveness and audio.

### Cloud gaming, remote play, and PC rumors

In addition to local play, GTA VI will be available on the Xbox Cloud Gaming service at an Xbox Series S graphical level, with the option to play on Xbox One; the project will also support remote play on PlayStation and Xbox. As for the PC version, rumors suggest it will reach desktops in the first quarter of 2027, though Rockstar has not officially confirmed this date. Either way, a week before the sale, the game has already become one of the most discussed releases of the year.

## Fact-Check & Sources

- [Rockstar подтвердила, что GTA VI «нацелена» на 30 кадров/с, а PS5 Pro получит эксклюзивную трассировку лучей](https://3dnews.ru/1151111) - Source: 29-second trailer, pre-loading start, size up to 212 GB, 30 FPS, PSSR and ray tracing on PS5 Pro, Xbox Cloud Gaming, release 11/19/2026, PC rumor for Q1 2027.
- [Rockstar: GTA 6 рассчитана на 30 FPS даже на PS5 Pro](https://cybersport.metaratings.ru/news/rockstar-gta-6-rasschitana-na-30-fps-dazhe-na-ps5-pro-669994/) - Confirms 30 FPS, no frame rate boost on PS5 Pro, PSSR, exclusive ray-traced shadows, DualSense, Tempest 3D Audio, Xbox Cloud Gaming at Series S level, and launch on Xbox One.
- [Rockstar подтвердила 30 кадров/с в GTA VI, а надежда на 60 кадров/с практически мертва](https://3dnews.ru/1147644/rockstar-podtverdila-30-kadrovs-v-gta-vi-a-nadegda-na-60-kadrovs-prakticheski-mertva) - Rockstar North co-studio head Rob Nelson confirmed in an interview with Davy Jones GTA 6 that the game runs at 30 FPS during the current development stage.

## FAQ

### What is the frame rate for GTA VI on consoles?

Rockstar confirmed a 30 FPS target on all current-gen consoles, including PS5 Pro; no 60 FPS boost has been announced.

### What features will PS5 Pro get in GTA VI?

Enhanced image quality, PSSR upscaler support, and exclusive ray-traced shadows available only on this model.

### What is the file size of GTA VI?

Up to 212 GB on PS5 and Xbox Series X|S, occupying about 31% of base PS5 memory, 25% on the modern revision, and 11% on the PS5 Pro.

### When is GTA VI coming out and is there a PC version?

The release on PS5 and Xbox Series X|S is set for November 19, 2026; a PC version is rumored for Q1 2027, but this is not officially confirmed.