The administration of U.S. President Donald Trump has unveiled an unusual format for promoting its agenda: the official White House website now features a section called Arcade, styled in the aesthetic of classic 1980s arcade video games. According to the outlet, five games are available to users at launch, each playing on one of the key themes of the presidential campaign and current policy. The initiative immediately sparked widespread resonance in the media and triggered a wave of criticism from human rights organizations and opposition politicians.
Games About Border Control: 'Chase' and 'Build'
Two of the five games presented are directly tied to immigration policy. In Rio Run, the player controls a digital version of border agent Tom Goman, nicknamed the "king of the border" in U.S. media. The player's task is to chase migrants attempting to cross the Rio Grande on the border with Mexico and prevent them from entering U.S. territory. The second game, Build the Wall: Zombie Border Siege, is built on mechanics reminiscent of Tetris: the player stacks blocks to construct a border wall, trying to stop a "siege" of the border, depicted in the game as a zombie attack. If the defense fails, a message about a breach in the perimeter appears on screen.
Not Just Immigration: Eagles, School Lunches, and Savings Accounts
The remaining three games are dedicated to other priorities of the administration. Flappy Bill is styled after the cult classic Flappy Bird: the player controls a bald eagle — the symbol of the United States — and flies over Washington, dodging obstacles. Supply Line offers to sort food for school lunches in accordance with the healthy eating policy promoted by the White House. The third game, Trump Savings Tycoon, is tied to the Trump Accounts program, which provides for the creation of savings accounts for children of American families. Thus, the arcade section covers not only the migration agenda but also the president's economic and social agenda.
Criticism, Tetris's Refusal, and the 'Culture of Fun'
The launch of the section drew sharp criticism: observers noted that the administration has effectively turned the deportation of people and the fight against illegal migration into entertainment content. The game Build the Wall, which uses mechanics visually and structurally close to Tetris, drew particular attention. Representatives of the company that owns the Tetris franchise publicly stated that they have no connection to the creation of this game and emphasized that the series did not participate in its development. The White House, for its part, presents the project as a way to convey the president's policy to citizens in an accessible and entertaining form. An official spokesperson for the administration stated that this is an attempt to contrast a "culture of fun and victory" with what the White House characterizes as the "gloomy vision of the Democrats."
Contradictory Data
The initial description of the Arcade section contains an internal inconsistency. One fragment states that all five available games are "each connected to Trump's immigration policy." However, the very next paragraph notes that "the remaining games are dedicated not to immigration but to other political priorities" — referring to Flappy Bill, Supply Line, and Trump Savings Tycoon. Thus, either the original text contains an inaccuracy in describing the total number of thematically migration-related games, or the phrasing "each connected to immigration policy" is a generalization not supported by the content of three of the five titles. At the time of publication, XAB.info has not independently verified the exact number of specifically immigration-related games in the Arcade section.
Context: Tightening of Immigration Control in 2026
The arcade launch comes against the backdrop of a systematic tightening of immigration controls in the United States. The Trump administration has suspended scheduling of visa interviews for applicants worldwide — a decision made as part of a campaign to strengthen immigration control. Meanwhile, new rules for foreign students introduced by the White House are being challenged in U.S. courts. In addition, Immigration and Customs Enforcement (ICE) is preparing a large-scale purchase of gloves with an electric shock function. Taken together, these steps form a picture in which the arcade games on the White House website look not as an isolated marketing move but as an element of a broader communication strategy aimed at normalizing, in public consciousness, strict measures in the field of migration.